pub struct AxisUpdateEventHandler { /* private fields */ }
Expand description
Player begins loading a new world
Implementations§
Trait Implementations§
Source§impl Default for AxisUpdateEventHandler
impl Default for AxisUpdateEventHandler
Auto Trait Implementations§
impl Freeze for AxisUpdateEventHandler
impl !RefUnwindSafe for AxisUpdateEventHandler
impl !Send for AxisUpdateEventHandler
impl !Sync for AxisUpdateEventHandler
impl Unpin for AxisUpdateEventHandler
impl !UnwindSafe for AxisUpdateEventHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more