pub struct MapLoadedEventHandler { /* private fields */ }
Expand description
New world has finished loading, player can now interact with it
Implementations§
Trait Implementations§
Source§impl Default for MapLoadedEventHandler
impl Default for MapLoadedEventHandler
Auto Trait Implementations§
impl Freeze for MapLoadedEventHandler
impl !RefUnwindSafe for MapLoadedEventHandler
impl !Send for MapLoadedEventHandler
impl !Sync for MapLoadedEventHandler
impl Unpin for MapLoadedEventHandler
impl !UnwindSafe for MapLoadedEventHandler
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more