pub struct NewMapEventHandler { /* private fields */ }
Expand description
Player begins loading a new world
Implementations§
Trait Implementations§
Source§impl Default for NewMapEventHandler
impl Default for NewMapEventHandler
Auto Trait Implementations§
impl Freeze for NewMapEventHandler
impl !RefUnwindSafe for NewMapEventHandler
impl !Send for NewMapEventHandler
impl !Sync for NewMapEventHandler
impl Unpin for NewMapEventHandler
impl !UnwindSafe for NewMapEventHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more