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use crate::{
bindings::{cc_string, Commands_Register},
ChatCommand, COMMAND_FLAG_SINGLEPLAYER_ONLY,
};
use std::{ffi::CString, os::raw::c_int, pin::Pin, ptr};
pub struct OwnedChatCommand {
pub name: Pin<Box<CString>>,
pub help: Vec<Pin<Box<CString>>>,
pub command: Pin<Box<ChatCommand>>,
}
impl OwnedChatCommand {
pub fn new(
name: &str,
execute: unsafe extern "C" fn(args: *const cc_string, argsCount: c_int),
singleplayer_only: bool,
mut help: Vec<&str>,
) -> Self {
let name = Box::pin(CString::new(name).unwrap());
let help: Vec<Pin<Box<CString>>> = help
.drain(..)
.map(|s| Box::pin(CString::new(s).unwrap()))
.collect();
let help_array = [
help.get(0).map(|cs| cs.as_ptr()).unwrap_or(ptr::null()),
help.get(1).map(|cs| cs.as_ptr()).unwrap_or(ptr::null()),
help.get(2).map(|cs| cs.as_ptr()).unwrap_or(ptr::null()),
help.get(3).map(|cs| cs.as_ptr()).unwrap_or(ptr::null()),
help.get(4).map(|cs| cs.as_ptr()).unwrap_or(ptr::null()),
];
let command = Box::pin(ChatCommand {
name: name.as_ptr(),
Execute: Some(execute),
flags: if singleplayer_only {
COMMAND_FLAG_SINGLEPLAYER_ONLY as _
} else {
0
},
help: help_array,
next: ptr::null_mut(),
});
Self {
name,
help,
command,
}
}
pub fn register(&mut self) {
let OwnedChatCommand { command, .. } = self;
unsafe {
Commands_Register(command.as_mut().get_unchecked_mut());
}
}
}