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use crate::bindings::*;
use std::{
ops::{Add, Div, Mul, Neg, Sub},
os::raw::c_float,
};
impl Add<Self> for Vec3 {
type Output = Self;
fn add(mut self, other: Self) -> Self {
self.X += other.X;
self.Y += other.Y;
self.Z += other.Z;
self
}
}
impl Add<c_float> for Vec3 {
type Output = Self;
fn add(mut self, other: c_float) -> Self {
self.X += other;
self.Y += other;
self.Z += other;
self
}
}
impl Sub<Self> for Vec3 {
type Output = Self;
fn sub(mut self, other: Self) -> Self {
self.X -= other.X;
self.Y -= other.Y;
self.Z -= other.Z;
self
}
}
impl Sub<c_float> for Vec3 {
type Output = Self;
fn sub(mut self, other: c_float) -> Self {
self.X -= other;
self.Y -= other;
self.Z -= other;
self
}
}
impl Mul<Self> for Vec3 {
type Output = Self;
fn mul(mut self, other: Self) -> Self {
self.X *= other.X;
self.Y *= other.Y;
self.Z *= other.Z;
self
}
}
impl Mul<c_float> for Vec3 {
type Output = Self;
fn mul(mut self, other: c_float) -> Self {
self.X *= other;
self.Y *= other;
self.Z *= other;
self
}
}
impl Div<Self> for Vec3 {
type Output = Self;
fn div(mut self, other: Self) -> Self {
self.X /= other.X;
self.Y /= other.Y;
self.Z /= other.Z;
self
}
}
impl Div<c_float> for Vec3 {
type Output = Self;
fn div(mut self, other: c_float) -> Self {
self.X /= other;
self.Y /= other;
self.Z /= other;
self
}
}
impl Neg for Vec3 {
type Output = Self;
fn neg(mut self) -> Self {
self.X = -self.X;
self.Y = -self.Y;
self.Z = -self.Z;
self
}
}