#[repr(C)]pub struct Physics_ {
pub Enabled: cc_bool,
pub OnActivate: [PhysicsHandler; 256],
pub OnRandomTick: [PhysicsHandler; 256],
pub OnPlace: [PhysicsHandler; 256],
pub OnDelete: [PhysicsHandler; 256],
}
Fields§
§Enabled: cc_bool
§OnActivate: [PhysicsHandler; 256]
§OnRandomTick: [PhysicsHandler; 256]
§OnPlace: [PhysicsHandler; 256]
§OnDelete: [PhysicsHandler; 256]
Trait Implementations§
impl Copy for Physics_
impl Eq for Physics_
impl StructuralPartialEq for Physics_
Auto Trait Implementations§
impl Freeze for Physics_
impl RefUnwindSafe for Physics_
impl Send for Physics_
impl Sync for Physics_
impl Unpin for Physics_
impl UnwindSafe for Physics_
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more