#[repr(C)]pub struct _EnvData {Show 26 fields
pub EdgeBlock: BlockID,
pub SidesBlock: BlockID,
pub EdgeHeight: c_int,
pub SidesOffset: c_int,
pub CloudsHeight: c_int,
pub CloudsSpeed: f32,
pub WeatherSpeed: f32,
pub WeatherFade: f32,
pub Weather: c_int,
pub ExpFog: c_int,
pub SkyboxHorSpeed: f32,
pub SkyboxVerSpeed: f32,
pub SkyCol: PackedCol,
pub FogCol: PackedCol,
pub CloudsCol: PackedCol,
pub SkyboxCol: PackedCol,
pub SunCol: PackedCol,
pub SunXSide: PackedCol,
pub SunZSide: PackedCol,
pub SunYMin: PackedCol,
pub ShadowCol: PackedCol,
pub ShadowXSide: PackedCol,
pub ShadowZSide: PackedCol,
pub ShadowYMin: PackedCol,
pub LavaLightCol: PackedCol,
pub LampLightCol: PackedCol,
}Fields§
§EdgeBlock: BlockID§SidesBlock: BlockID§EdgeHeight: c_int§SidesOffset: c_int§CloudsHeight: c_int§CloudsSpeed: f32§WeatherSpeed: f32§WeatherFade: f32§Weather: c_int§ExpFog: c_int§SkyboxHorSpeed: f32§SkyboxVerSpeed: f32§SkyCol: PackedCol§FogCol: PackedCol§CloudsCol: PackedCol§SkyboxCol: PackedCol§SunCol: PackedCol§SunXSide: PackedCol§SunZSide: PackedCol§SunYMin: PackedCol§ShadowCol: PackedCol§ShadowXSide: PackedCol§ShadowZSide: PackedCol§ShadowYMin: PackedCol§LavaLightCol: PackedCol§LampLightCol: PackedColTrait Implementations§
impl Copy for _EnvData
impl StructuralPartialEq for _EnvData
Auto Trait Implementations§
impl Freeze for _EnvData
impl RefUnwindSafe for _EnvData
impl Send for _EnvData
impl Sync for _EnvData
impl Unpin for _EnvData
impl UnwindSafe for _EnvData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more