Struct classicube_sys::_GameData
source · #[repr(C)]pub struct _GameData {
pub Width: c_int,
pub Height: c_int,
pub Time: f64,
pub ChunkUpdates: c_int,
pub CurrentState: c_int,
pub Draw2DHooks: [Game_Draw2DHook; 4],
}
Fields§
§Width: c_int
§Height: c_int
§Time: f64
§ChunkUpdates: c_int
§CurrentState: c_int
§Draw2DHooks: [Game_Draw2DHook; 4]
Trait Implementations§
source§impl PartialEq for _GameData
impl PartialEq for _GameData
impl Copy for _GameData
impl StructuralPartialEq for _GameData
Auto Trait Implementations§
impl Freeze for _GameData
impl RefUnwindSafe for _GameData
impl Send for _GameData
impl Sync for _GameData
impl Unpin for _GameData
impl UnwindSafe for _GameData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)