#[repr(C)]pub struct _GameData {
pub Width: c_int,
pub Height: c_int,
pub Time: f64,
pub ChunkUpdates: c_int,
pub CurrentState: c_int,
pub Draw2DHooks: [Game_Draw2DHook; 4],
}
Fields§
§Width: c_int
§Height: c_int
§Time: f64
§ChunkUpdates: c_int
§CurrentState: c_int
§Draw2DHooks: [Game_Draw2DHook; 4]
Trait Implementations§
impl Copy for _GameData
impl StructuralPartialEq for _GameData
Auto Trait Implementations§
impl Freeze for _GameData
impl RefUnwindSafe for _GameData
impl Send for _GameData
impl Sync for _GameData
impl Unpin for _GameData
impl UnwindSafe for _GameData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more