#[repr(C)]pub struct _WorldEventsList {
pub NewMap: Event_Void,
pub Loading: Event_Float,
pub MapLoaded: Event_Void,
pub EnvVarChanged: Event_Int,
pub LightingModeChanged: Event_LightingMode,
}
Fields§
§NewMap: Event_Void
§Loading: Event_Float
§MapLoaded: Event_Void
§EnvVarChanged: Event_Int
§LightingModeChanged: Event_LightingMode
Trait Implementations§
Source§impl Clone for _WorldEventsList
impl Clone for _WorldEventsList
Source§fn clone(&self) -> _WorldEventsList
fn clone(&self) -> _WorldEventsList
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for _WorldEventsList
impl Debug for _WorldEventsList
Source§impl Hash for _WorldEventsList
impl Hash for _WorldEventsList
Source§impl PartialEq for _WorldEventsList
impl PartialEq for _WorldEventsList
impl Copy for _WorldEventsList
impl Eq for _WorldEventsList
impl StructuralPartialEq for _WorldEventsList
Auto Trait Implementations§
impl Freeze for _WorldEventsList
impl RefUnwindSafe for _WorldEventsList
impl !Send for _WorldEventsList
impl !Sync for _WorldEventsList
impl Unpin for _WorldEventsList
impl UnwindSafe for _WorldEventsList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more