Struct winapi::um::winnt::SE_ACCESS_REQUEST [−][src]
#[repr(C)]pub struct SE_ACCESS_REQUEST {
pub Size: DWORD,
pub SeSecurityDescriptor: PSE_SECURITY_DESCRIPTOR,
pub DesiredAccess: ACCESS_MASK,
pub PreviouslyGrantedAccess: ACCESS_MASK,
pub PrincipalSelfSid: PSID,
pub GenericMapping: PGENERIC_MAPPING,
pub ObjectTypeListCount: DWORD,
pub ObjectTypeList: POBJECT_TYPE_LIST,
}Fields
Size: DWORDSeSecurityDescriptor: PSE_SECURITY_DESCRIPTORDesiredAccess: ACCESS_MASKPreviouslyGrantedAccess: ACCESS_MASKPrincipalSelfSid: PSIDGenericMapping: PGENERIC_MAPPINGObjectTypeListCount: DWORDObjectTypeList: POBJECT_TYPE_LISTTrait Implementations
Returns the “default value” for a type. Read more