Crate rodio

Source
Expand description

Audio playback library.

The main concept of this library is the Source trait, which represents a sound (streaming or not). In order to play a sound, there are three steps:

  • Get an output stream handle to a physical device. For example, get a stream to the system’s default sound device with OutputStreamBuilder::open_default_stream().
  • Create an object that represents the streaming sound. It can be a sine wave, a buffer, a decoder, etc. or even your own type that implements the Source trait.
  • Add the source to the output stream using OutputStream::mixer() on the output stream handle.

Here is a complete example of how you would play an audio file:

use std::fs::File;
use rodio::{Decoder, OutputStream, source::Source};

// Get an output stream handle to the default physical sound device.
// Note that the playback stops when the stream_handle is dropped.//!
let stream_handle = rodio::OutputStreamBuilder::open_default_stream()
        .expect("open default audio stream");
let sink = rodio::Sink::connect_new(&stream_handle.mixer());
// Load a sound from a file, using a path relative to Cargo.toml
let file = File::open("examples/music.ogg").unwrap();
// Decode that sound file into a source
let source = Decoder::try_from(file).unwrap();
// Play the sound directly on the device
stream_handle.mixer().add(source);

// The sound plays in a separate audio thread,
// so we need to keep the main thread alive while it's playing.
std::thread::sleep(std::time::Duration::from_secs(5));

rodio::play() helps to simplify the above

use std::fs::File;
use std::io::BufReader;
use rodio::{Decoder, OutputStream, source::Source};

// Get an output stream handle to the default physical sound device.
// Note that the playback stops when the stream_handle is dropped.
let stream_handle = rodio::OutputStreamBuilder::open_default_stream()
        .expect("open default audio stream");

// Load a sound from a file, using a path relative to Cargo.toml
let file = BufReader::new(File::open("examples/music.ogg").unwrap());
// Note that the playback stops when the sink is dropped
let sink = rodio::play(&stream_handle.mixer(), file).unwrap();

// The sound plays in a separate audio thread,
// so we need to keep the main thread alive while it's playing.
std::thread::sleep(std::time::Duration::from_secs(5));

§Sink

In order to make it easier to control the playback, the rodio library also provides a type named Sink which represents an audio track. Sink plays its input sources sequentially, one after another. To play sounds in simultaneously in parallel, use mixer::Mixer instead.

To play a song Create a Sink connect it to the output stream, and .append() your sound to it.

use std::time::Duration;
use rodio::{OutputStream, Sink};
use rodio::source::{SineWave, Source};

// _stream must live as long as the sink
let stream_handle = rodio::OutputStreamBuilder::open_default_stream()
        .expect("open default audio stream");
let sink = rodio::Sink::connect_new(&stream_handle.mixer());

// Add a dummy source of the sake of the example.
let source = SineWave::new(440.0).take_duration(Duration::from_secs_f32(0.25)).amplify(0.20);
sink.append(source);

// The sound plays in a separate thread. This call will block the current thread until the sink
// has finished playing all its queued sounds.
sink.sleep_until_end();

The append method will add the sound at the end of the sink. It will be played when all the previous sounds have been played. If you want multiple sounds to play simultaneously, you should create multiple Sinks.

The Sink type also provides utilities such as playing/pausing or controlling the volume.

Note that playback through Sink will end if the associated OutputStream is dropped.

§Filters

The Source trait provides various filters, similar to the standard Iterator trait.

Example:

use rodio::Source;
use std::time::Duration;

// Repeats the first five seconds of the sound forever.
let source = source.take_duration(Duration::from_secs(5)).repeat_infinite();

§Alternative Decoder Backends

Symphonia is an alternative decoder library that can be used in place of many of the default backends. Currently, the main benefit is that Symphonia is the only backend that supports M4A and AAC, but it may be used to implement additional optional functionality in the future.

To use, enable either the symphonia-all feature to enable all Symphonia codecs or enable specific codecs using one of the symphonia-{codec name} features. If you enable one or more of the Symphonia codecs, you may want to set default-features = false in order to avoid adding extra crates to your binary. See the available feature flags for all options.

§Optional Features

Rodio provides several optional features that are guarded with feature gates.

§Feature “tracing”

The “tracing” feature replaces the print to stderr when a stream error happens with a recording an error event with tracing.

§Feature “noise”

The “noise” feature adds support for white and pink noise sources. This feature requires the “rand” crate.

§Feature “playback”

The “playback” feature adds support for playing audio. This feature requires the “cpal” crate.

§How it works under the hood

Rodio spawns a background thread that is dedicated to reading from the sources and sending the output to the device. Whenever you give up ownership of a Source in order to play it, it is sent to this background thread where it will be read by rodio.

All the sounds are mixed together by rodio before being sent to the operating system or the hardware. Therefore, there is no restriction on the number of sounds that play simultaneously or on the number of sinks that can be created (except for the fact that creating too many will slow down your program).

Re-exports§

pub use crate::decoder::Decoder;
pub use crate::source::Source;
pub use crate::stream::play;
pub use crate::stream::OutputStream;
pub use crate::stream::OutputStreamBuilder;
pub use crate::stream::PlayError;
pub use crate::stream::StreamError;
pub use cpal;

Modules§

buffer
A simple source of samples coming from a buffer.
conversions
This module contains functions that convert from one PCM format to another.
decoder
Decodes audio samples from various audio file formats.
math
Math utilities for audio processing.
mixer
Mixer that plays multiple sounds at the same time.
queue
Queue that plays sounds one after the other.
source
Sources of sound and various filters.
static_buffer
A simple source of samples coming from a static buffer.
stream
Output audio via the OS via mixers or play directly

Structs§

Device
The Device implementation associated with the platform’s dynamically dispatched Host type.
Devices
The Devices iterator associated with the platform’s dynamically dispatched Host type.
Sink
Handle to a device that outputs sounds.
SpatialSink
A sink that allows changing the position of the source and the listeners ears while playing. The sources played are then transformed to give a simple spatial effect. See Spatial for details.
SupportedStreamConfig
Describes a single supported stream configuration, retrieved via either a SupportedStreamConfigRange instance or one of the Device::default_input/output_config methods.

Enums§

DevicesError
An error that might occur while attempting to enumerate the available devices on a system.

Traits§

DeviceTrait
A device that is capable of audio input and/or output.

Type Aliases§

ChannelCount
Number of channels in a stream.
InputDevices
A host’s device iterator yielding only input devices.
OutputDevices
A host’s device iterator yielding only output devices.
Sample
Represents value of a single sample. Silence corresponds to the value 0.0. The expected amplitude range is -1.0…1.0. Values below and above this range are clipped in conversion to other sample types. Use conversion traits from dasp_sample crate or crate::conversions::SampleTypeConverter to convert between sample types if necessary.
SampleRate
Stream sample rate (a frame rate or samples per second per channel).