#[repr(C)]
pub struct EntityVTABLE { pub Tick: Option<unsafe extern "C" fn(e: *mut Entity, delta: f64)>, pub Despawn: Option<unsafe extern "C" fn(e: *mut Entity)>, pub SetLocation: Option<unsafe extern "C" fn(e: *mut Entity, update: *mut LocationUpdate, interpolate: cc_bool)>, pub GetCol: Option<unsafe extern "C" fn(e: *mut Entity) -> PackedCol>, pub RenderModel: Option<unsafe extern "C" fn(e: *mut Entity, deltaTime: f64, t: f32)>, pub RenderName: Option<unsafe extern "C" fn(e: *mut Entity)>, }

Fields

Tick: Option<unsafe extern "C" fn(e: *mut Entity, delta: f64)>Despawn: Option<unsafe extern "C" fn(e: *mut Entity)>SetLocation: Option<unsafe extern "C" fn(e: *mut Entity, update: *mut LocationUpdate, interpolate: cc_bool)>GetCol: Option<unsafe extern "C" fn(e: *mut Entity) -> PackedCol>RenderModel: Option<unsafe extern "C" fn(e: *mut Entity, deltaTime: f64, t: f32)>RenderName: Option<unsafe extern "C" fn(e: *mut Entity)>

Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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