Struct classicube_sys::LocalPlayer
source ·
[−]#[repr(C)]pub struct LocalPlayer {Show 16 fields
pub Base: Entity,
pub Spawn: Vec3,
pub OldVelocity: Vec3,
pub SpawnYaw: f32,
pub SpawnPitch: f32,
pub ReachDistance: f32,
pub Hacks: HacksComp,
pub Tilt: TiltComp,
pub Interp: InterpComp,
pub Collisions: CollisionsComp,
pub Physics: PhysicsComp,
pub _warnedRespawn: cc_bool,
pub _warnedFly: cc_bool,
pub _warnedNoclip: cc_bool,
pub _warnedZoom: cc_bool,
pub input: LocalPlayerInput,
}Fields
Base: EntitySpawn: Vec3OldVelocity: Vec3SpawnYaw: f32SpawnPitch: f32ReachDistance: f32Hacks: HacksCompTilt: TiltCompInterp: InterpCompCollisions: CollisionsCompPhysics: PhysicsComp_warnedRespawn: cc_bool_warnedFly: cc_bool_warnedNoclip: cc_bool_warnedZoom: cc_boolinput: LocalPlayerInputTrait Implementations
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
