#[repr(C)]
pub struct LocalPlayer {
Show 16 fields pub Base: Entity, pub Spawn: Vec3, pub OldVelocity: Vec3, pub SpawnYaw: f32, pub SpawnPitch: f32, pub ReachDistance: f32, pub Hacks: HacksComp, pub Tilt: TiltComp, pub Interp: InterpComp, pub Collisions: CollisionsComp, pub Physics: PhysicsComp, pub _warnedRespawn: cc_bool, pub _warnedFly: cc_bool, pub _warnedNoclip: cc_bool, pub _warnedZoom: cc_bool, pub input: LocalPlayerInput,
}

Fields

Base: EntitySpawn: Vec3OldVelocity: Vec3SpawnYaw: f32SpawnPitch: f32ReachDistance: f32Hacks: HacksCompTilt: TiltCompInterp: InterpCompCollisions: CollisionsCompPhysics: PhysicsComp_warnedRespawn: cc_bool_warnedFly: cc_bool_warnedNoclip: cc_bool_warnedZoom: cc_boolinput: LocalPlayerInput

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