Struct classicube_sys::LocalPlayer
source ·
[−]#[repr(C)]pub struct LocalPlayer {Show 16 fields
pub Base: Entity,
pub Spawn: Vec3,
pub OldVelocity: Vec3,
pub SpawnYaw: f32,
pub SpawnPitch: f32,
pub ReachDistance: f32,
pub Hacks: HacksComp,
pub Tilt: TiltComp,
pub Interp: InterpComp,
pub Collisions: CollisionsComp,
pub Physics: PhysicsComp,
pub _warnedRespawn: cc_bool,
pub _warnedFly: cc_bool,
pub _warnedNoclip: cc_bool,
pub _warnedZoom: cc_bool,
pub input: LocalPlayerInput,
}
Fields
Base: Entity
Spawn: Vec3
OldVelocity: Vec3
SpawnYaw: f32
SpawnPitch: f32
ReachDistance: f32
Hacks: HacksComp
Tilt: TiltComp
Interp: InterpComp
Collisions: CollisionsComp
Physics: PhysicsComp
_warnedRespawn: cc_bool
_warnedFly: cc_bool
_warnedNoclip: cc_bool
_warnedZoom: cc_bool
input: LocalPlayerInput
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.