#[repr(C)]
pub struct TableWidget {
Show 33 fields pub VTABLE: *const WidgetVTABLE, pub x: c_int, pub y: c_int, pub width: c_int, pub height: c_int, pub active: cc_bool, pub disabled: cc_bool, pub horAnchor: cc_uint8, pub verAnchor: cc_uint8, pub xOffset: c_int, pub yOffset: c_int, pub MenuClick: Widget_LeftClick, pub blocksCount: c_int, pub blocksPerRow: c_int, pub rowsTotal: c_int, pub rowsVisible: c_int, pub lastCreatedIndex: c_int, pub font: *mut FontDesc, pub selectedIndex: c_int, pub cellSizeX: c_int, pub cellSizeY: c_int, pub selBlockExpand: f32, pub vb: GfxResourceID, pub pendingClose: cc_bool, pub scale: f32, pub blocks: [BlockID; 768], pub scroll: ScrollbarWidget, pub descTex: Texture, pub lastX: c_int, pub lastY: c_int, pub paddingX: c_int, pub paddingTopY: c_int, pub paddingMaxY: c_int,
}

Fields

VTABLE: *const WidgetVTABLEx: c_inty: c_intwidth: c_intheight: c_intactive: cc_booldisabled: cc_boolhorAnchor: cc_uint8verAnchor: cc_uint8xOffset: c_intyOffset: c_intMenuClick: Widget_LeftClickblocksCount: c_intblocksPerRow: c_introwsTotal: c_introwsVisible: c_intlastCreatedIndex: c_intfont: *mut FontDescselectedIndex: c_intcellSizeX: c_intcellSizeY: c_intselBlockExpand: f32vb: GfxResourceIDpendingClose: cc_boolscale: f32blocks: [BlockID; 768]scroll: ScrollbarWidgetdescTex: TexturelastX: c_intlastY: c_intpaddingX: c_intpaddingTopY: c_intpaddingMaxY: c_int

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