#[repr(C)]
pub struct _BlockLists {
Show 24 fields pub IsLiquid: [cc_bool; 768], pub BlocksLight: [cc_bool; 768], pub FullBright: [cc_bool; 768], pub FogCol: [PackedCol; 768], pub FogDensity: [f32; 768], pub Collide: [cc_uint8; 768], pub ExtendedCollide: [cc_uint8; 768], pub SpeedMultiplier: [f32; 768], pub LightOffset: [cc_uint8; 768], pub Draw: [cc_uint8; 768], pub DigSounds: [cc_uint8; 768], pub StepSounds: [cc_uint8; 768], pub Tinted: [cc_bool; 768], pub FullOpaque: [cc_bool; 768], pub SpriteOffset: [cc_uint8; 768], pub MinBB: [Vec3; 768], pub MaxBB: [Vec3; 768], pub RenderMinBB: [Vec3; 768], pub RenderMaxBB: [Vec3; 768], pub Textures: [TextureLoc; 4608], pub CanPlace: [cc_bool; 768], pub CanDelete: [cc_bool; 768], pub Hidden: [cc_uint8; 589824], pub CanStretch: [cc_uint8; 768],
}

Fields

IsLiquid: [cc_bool; 768]BlocksLight: [cc_bool; 768]FullBright: [cc_bool; 768]FogCol: [PackedCol; 768]FogDensity: [f32; 768]Collide: [cc_uint8; 768]ExtendedCollide: [cc_uint8; 768]SpeedMultiplier: [f32; 768]LightOffset: [cc_uint8; 768]Draw: [cc_uint8; 768]DigSounds: [cc_uint8; 768]StepSounds: [cc_uint8; 768]Tinted: [cc_bool; 768]FullOpaque: [cc_bool; 768]SpriteOffset: [cc_uint8; 768]MinBB: [Vec3; 768]MaxBB: [Vec3; 768]RenderMinBB: [Vec3; 768]RenderMaxBB: [Vec3; 768]Textures: [TextureLoc; 4608]CanPlace: [cc_bool; 768]CanDelete: [cc_bool; 768]Hidden: [cc_uint8; 589824]CanStretch: [cc_uint8; 768]

Trait Implementations

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The resulting type after obtaining ownership.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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Performs the conversion.