#[repr(C)]
pub struct _EnvData {
Show 24 fields pub EdgeBlock: BlockID, pub SidesBlock: BlockID, pub EdgeHeight: c_int, pub SidesOffset: c_int, pub CloudsHeight: c_int, pub CloudsSpeed: f32, pub WeatherSpeed: f32, pub WeatherFade: f32, pub Weather: c_int, pub ExpFog: c_int, pub SkyboxHorSpeed: f32, pub SkyboxVerSpeed: f32, pub SkyCol: PackedCol, pub FogCol: PackedCol, pub CloudsCol: PackedCol, pub SkyboxCol: PackedCol, pub SunCol: PackedCol, pub SunXSide: PackedCol, pub SunZSide: PackedCol, pub SunYMin: PackedCol, pub ShadowCol: PackedCol, pub ShadowXSide: PackedCol, pub ShadowZSide: PackedCol, pub ShadowYMin: PackedCol,
}

Fields

EdgeBlock: BlockIDSidesBlock: BlockIDEdgeHeight: c_intSidesOffset: c_intCloudsHeight: c_intCloudsSpeed: f32WeatherSpeed: f32WeatherFade: f32Weather: c_intExpFog: c_intSkyboxHorSpeed: f32SkyboxVerSpeed: f32SkyCol: PackedColFogCol: PackedColCloudsCol: PackedColSkyboxCol: PackedColSunCol: PackedColSunXSide: PackedColSunZSide: PackedColSunYMin: PackedColShadowCol: PackedColShadowXSide: PackedColShadowZSide: PackedColShadowYMin: PackedCol

Trait Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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