#[repr(C)]
pub struct _ModelsData {
Show 13 fields pub Cols: [PackedCol; 6], pub uScale: f32, pub vScale: f32, pub cosHead: f32, pub sinHead: f32, pub Rotation: cc_uint8, pub skinType: cc_uint8, pub ClassicArms: cc_bool, pub Active: *mut Model, pub Vb: GfxResourceID, pub Vertices: *mut VertexTextured, pub MaxVertices: c_int, pub Human: *mut Model,
}

Fields

Cols: [PackedCol; 6]uScale: f32vScale: f32cosHead: f32sinHead: f32Rotation: cc_uint8skinType: cc_uint8ClassicArms: cc_boolActive: *mut ModelVb: GfxResourceIDVertices: *mut VertexTexturedMaxVertices: c_intHuman: *mut Model

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