#[repr(C)]pub struct LocalPlayerInput {
pub GetMovement: Option<unsafe extern "C" fn(p: *mut LocalPlayer, xMoving: *mut f32, zMoving: *mut f32)>,
pub next: *mut LocalPlayerInput,
}
Fields§
§GetMovement: Option<unsafe extern "C" fn(p: *mut LocalPlayer, xMoving: *mut f32, zMoving: *mut f32)>
§next: *mut LocalPlayerInput
Trait Implementations§
Source§impl Clone for LocalPlayerInput
impl Clone for LocalPlayerInput
Source§fn clone(&self) -> LocalPlayerInput
fn clone(&self) -> LocalPlayerInput
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LocalPlayerInput
impl Debug for LocalPlayerInput
Source§impl Hash for LocalPlayerInput
impl Hash for LocalPlayerInput
Source§impl PartialEq for LocalPlayerInput
impl PartialEq for LocalPlayerInput
impl Copy for LocalPlayerInput
impl Eq for LocalPlayerInput
impl StructuralPartialEq for LocalPlayerInput
Auto Trait Implementations§
impl Freeze for LocalPlayerInput
impl RefUnwindSafe for LocalPlayerInput
impl !Send for LocalPlayerInput
impl !Sync for LocalPlayerInput
impl Unpin for LocalPlayerInput
impl UnwindSafe for LocalPlayerInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more