Struct classicube_sys::LocalPlayer
source · #[repr(C)]pub struct LocalPlayer {Show 16 fields
pub Base: Entity,
pub Spawn: Vec3,
pub OldVelocity: Vec3,
pub SpawnYaw: f32,
pub SpawnPitch: f32,
pub ReachDistance: f32,
pub Hacks: HacksComp,
pub Tilt: TiltComp,
pub Interp: InterpComp,
pub Collisions: CollisionsComp,
pub Physics: PhysicsComp,
pub _warnedRespawn: cc_bool,
pub _warnedFly: cc_bool,
pub _warnedNoclip: cc_bool,
pub _warnedZoom: cc_bool,
pub index: cc_uint8,
}
Fields§
§Base: Entity
§Spawn: Vec3
§OldVelocity: Vec3
§SpawnYaw: f32
§SpawnPitch: f32
§ReachDistance: f32
§Hacks: HacksComp
§Tilt: TiltComp
§Interp: InterpComp
§Collisions: CollisionsComp
§Physics: PhysicsComp
§_warnedRespawn: cc_bool
§_warnedFly: cc_bool
§_warnedNoclip: cc_bool
§_warnedZoom: cc_bool
§index: cc_uint8
Trait Implementations§
source§impl Debug for LocalPlayer
impl Debug for LocalPlayer
source§impl PartialEq for LocalPlayer
impl PartialEq for LocalPlayer
source§fn eq(&self, other: &LocalPlayer) -> bool
fn eq(&self, other: &LocalPlayer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for LocalPlayer
Auto Trait Implementations§
impl Freeze for LocalPlayer
impl RefUnwindSafe for LocalPlayer
impl !Send for LocalPlayer
impl !Sync for LocalPlayer
impl Unpin for LocalPlayer
impl UnwindSafe for LocalPlayer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more