#[repr(C)]pub struct Matrix {
pub row1: Vec4,
pub row2: Vec4,
pub row3: Vec4,
pub row4: Vec4,
}
Fields§
§row1: Vec4
§row2: Vec4
§row3: Vec4
§row4: Vec4
Implementations§
Source§impl Matrix
impl Matrix
pub const IDENTITY: Self
pub const fn identity_value() -> Self
Sourcepub fn rotate_x(angle: c_float) -> Self
pub fn rotate_x(angle: c_float) -> Self
Returns a matrix representing a counter-clockwise rotation around x axis.
Sourcepub fn rotate_y(angle: c_float) -> Self
pub fn rotate_y(angle: c_float) -> Self
Returns a matrix representing a counter-clockwise rotation around y axis.
Sourcepub fn rotate_z(angle: c_float) -> Self
pub fn rotate_z(angle: c_float) -> Self
Returns a matrix representing a counter-clockwise rotation around z axis.
Sourcepub fn translate(x: c_float, y: c_float, z: c_float) -> Self
pub fn translate(x: c_float, y: c_float, z: c_float) -> Self
Returns a matrix representing a translation to the given coordinates.
Sourcepub fn scale(x: c_float, y: c_float, z: c_float) -> Self
pub fn scale(x: c_float, y: c_float, z: c_float) -> Self
Returns a matrix representing a scaling by the given factors.
pub fn orthographic( left: c_float, right: c_float, top: c_float, bottom: c_float, zNear: c_float, zFar: c_float, ) -> Self
pub fn perspective_field_of_view( fovy: c_float, aspect: c_float, z_near: c_float, z_far: c_float, ) -> Self
pub fn look_rot(pos: Vec3, rot: Vec2) -> Self
Trait Implementations§
impl Copy for Matrix
impl StructuralPartialEq for Matrix
Auto Trait Implementations§
impl Freeze for Matrix
impl RefUnwindSafe for Matrix
impl Send for Matrix
impl Sync for Matrix
impl Unpin for Matrix
impl UnwindSafe for Matrix
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more