#[repr(C)]pub struct Screen {
pub VTABLE: *const ScreenVTABLE,
pub grabsInput: cc_bool,
pub blocksWorld: cc_bool,
pub closable: cc_bool,
pub dirty: cc_bool,
pub maxVertices: c_int,
pub vb: GfxResourceID,
pub widgets: *mut *mut Widget,
pub numWidgets: c_int,
pub selectedI: c_int,
pub maxWidgets: c_int,
}
Fields§
§VTABLE: *const ScreenVTABLE
§grabsInput: cc_bool
§blocksWorld: cc_bool
§closable: cc_bool
§dirty: cc_bool
§maxVertices: c_int
§vb: GfxResourceID
§widgets: *mut *mut Widget
§numWidgets: c_int
§selectedI: c_int
§maxWidgets: c_int
Trait Implementations§
impl Copy for Screen
impl Eq for Screen
impl StructuralPartialEq for Screen
Auto Trait Implementations§
impl Freeze for Screen
impl RefUnwindSafe for Screen
impl !Send for Screen
impl !Sync for Screen
impl Unpin for Screen
impl UnwindSafe for Screen
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more