#[repr(C)]pub struct _EntitiesData {
pub List: [*mut Entity; 256],
pub NamesMode: cc_uint8,
pub ShadowsMode: cc_uint8,
pub CurPlayer: *mut LocalPlayer,
}
Fields§
§List: [*mut Entity; 256]
§NamesMode: cc_uint8
§ShadowsMode: cc_uint8
§CurPlayer: *mut LocalPlayer
Trait Implementations§
Source§impl Clone for _EntitiesData
impl Clone for _EntitiesData
Source§fn clone(&self) -> _EntitiesData
fn clone(&self) -> _EntitiesData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for _EntitiesData
impl Debug for _EntitiesData
Source§impl Hash for _EntitiesData
impl Hash for _EntitiesData
Source§impl PartialEq for _EntitiesData
impl PartialEq for _EntitiesData
impl Copy for _EntitiesData
impl Eq for _EntitiesData
impl StructuralPartialEq for _EntitiesData
Auto Trait Implementations§
impl Freeze for _EntitiesData
impl RefUnwindSafe for _EntitiesData
impl !Send for _EntitiesData
impl !Sync for _EntitiesData
impl Unpin for _EntitiesData
impl UnwindSafe for _EntitiesData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more