Struct winapi::um::winnt::SYSTEM_POWER_POLICY [−][src]
#[repr(C)]pub struct SYSTEM_POWER_POLICY {Show 28 fields
pub Revision: DWORD,
pub PowerButton: POWER_ACTION_POLICY,
pub SleepButton: POWER_ACTION_POLICY,
pub LidClose: POWER_ACTION_POLICY,
pub LidOpenWake: SYSTEM_POWER_STATE,
pub Reserved: DWORD,
pub Idle: POWER_ACTION_POLICY,
pub IdleTimeout: DWORD,
pub IdleSensitivity: BYTE,
pub DynamicThrottle: BYTE,
pub Spare2: [BYTE; 2],
pub MinSleep: SYSTEM_POWER_STATE,
pub MaxSleep: SYSTEM_POWER_STATE,
pub ReducedLatencySleep: SYSTEM_POWER_STATE,
pub WinLogonFlags: DWORD,
pub Spare3: DWORD,
pub DozeS4Timeout: DWORD,
pub BroadcastCapacityResolution: DWORD,
pub DischargePolicy: [SYSTEM_POWER_LEVEL; 4],
pub VideoTimeout: DWORD,
pub VideoDimDisplay: BOOLEAN,
pub VideoReserved: [DWORD; 3],
pub SpindownTimeout: DWORD,
pub OptimizeForPower: BOOLEAN,
pub FanThrottleTolerance: BYTE,
pub ForcedThrottle: BYTE,
pub MinThrottle: BYTE,
pub OverThrottled: POWER_ACTION_POLICY,
}Fields
Revision: DWORDPowerButton: POWER_ACTION_POLICYSleepButton: POWER_ACTION_POLICYLidClose: POWER_ACTION_POLICYLidOpenWake: SYSTEM_POWER_STATEReserved: DWORDIdle: POWER_ACTION_POLICYIdleTimeout: DWORDIdleSensitivity: BYTEDynamicThrottle: BYTESpare2: [BYTE; 2]MinSleep: SYSTEM_POWER_STATEMaxSleep: SYSTEM_POWER_STATEReducedLatencySleep: SYSTEM_POWER_STATEWinLogonFlags: DWORDSpare3: DWORDDozeS4Timeout: DWORDBroadcastCapacityResolution: DWORDDischargePolicy: [SYSTEM_POWER_LEVEL; 4]VideoTimeout: DWORDVideoDimDisplay: BOOLEANVideoReserved: [DWORD; 3]SpindownTimeout: DWORDOptimizeForPower: BOOLEANFanThrottleTolerance: BYTEForcedThrottle: BYTEMinThrottle: BYTEOverThrottled: POWER_ACTION_POLICYTrait Implementations
Returns the “default value” for a type. Read more