Struct winapi::um::winnt::SYSTEM_POWER_POLICY [−][src]
#[repr(C)]pub struct SYSTEM_POWER_POLICY {Show 28 fields
pub Revision: DWORD,
pub PowerButton: POWER_ACTION_POLICY,
pub SleepButton: POWER_ACTION_POLICY,
pub LidClose: POWER_ACTION_POLICY,
pub LidOpenWake: SYSTEM_POWER_STATE,
pub Reserved: DWORD,
pub Idle: POWER_ACTION_POLICY,
pub IdleTimeout: DWORD,
pub IdleSensitivity: BYTE,
pub DynamicThrottle: BYTE,
pub Spare2: [BYTE; 2],
pub MinSleep: SYSTEM_POWER_STATE,
pub MaxSleep: SYSTEM_POWER_STATE,
pub ReducedLatencySleep: SYSTEM_POWER_STATE,
pub WinLogonFlags: DWORD,
pub Spare3: DWORD,
pub DozeS4Timeout: DWORD,
pub BroadcastCapacityResolution: DWORD,
pub DischargePolicy: [SYSTEM_POWER_LEVEL; 4],
pub VideoTimeout: DWORD,
pub VideoDimDisplay: BOOLEAN,
pub VideoReserved: [DWORD; 3],
pub SpindownTimeout: DWORD,
pub OptimizeForPower: BOOLEAN,
pub FanThrottleTolerance: BYTE,
pub ForcedThrottle: BYTE,
pub MinThrottle: BYTE,
pub OverThrottled: POWER_ACTION_POLICY,
}
Fields
Revision: DWORD
PowerButton: POWER_ACTION_POLICY
SleepButton: POWER_ACTION_POLICY
LidClose: POWER_ACTION_POLICY
LidOpenWake: SYSTEM_POWER_STATE
Reserved: DWORD
Idle: POWER_ACTION_POLICY
IdleTimeout: DWORD
IdleSensitivity: BYTE
DynamicThrottle: BYTE
Spare2: [BYTE; 2]
MinSleep: SYSTEM_POWER_STATE
MaxSleep: SYSTEM_POWER_STATE
ReducedLatencySleep: SYSTEM_POWER_STATE
WinLogonFlags: DWORD
Spare3: DWORD
DozeS4Timeout: DWORD
BroadcastCapacityResolution: DWORD
DischargePolicy: [SYSTEM_POWER_LEVEL; 4]
VideoTimeout: DWORD
VideoDimDisplay: BOOLEAN
VideoReserved: [DWORD; 3]
SpindownTimeout: DWORD
OptimizeForPower: BOOLEAN
FanThrottleTolerance: BYTE
ForcedThrottle: BYTE
MinThrottle: BYTE
OverThrottled: POWER_ACTION_POLICY
Trait Implementations
Returns the “default value” for a type. Read more